Well, kind of. Parallels 6 has been released, and along with it, Parallels Mobile. Parallels Mobile allows you use an iPod Touch, iPhone, or iPad to remotely access a virtual session running in Parallels on a Mac. An active Parallels account and a registered virtual machine are required. Also, requires 3G or WiFi. This is essentially a remote desktop connection to a running virtual machine on the Mac and I’m not sure how useful it is, but watching Windows 7 using gestures on an iPad makes the video below very enjoyable on many levels.
Apple has announced a sudden reversal in its development conditions for its mobile devices today. Back in April, Apple announced that the only development platform that could be used to create apps for its mobile devices was the Apple SDK (software development kit), which only runs on a Mac. Fortunately, Cupertino has had a change of heart. It is now just fine to develop apps with other development platforms, provided the apps don’t download any code. Time will tell how badly the ‘no download’ condition will hamstring developers, but this is a move in the right direction.
Apple says that it has “listened to our developers”. I’m not quite sure who they were listening to back in April when they pulled the plug on third-party development platforms. Perhaps what they heard as they listened this time was the footsteps of developers heading to less restrictive platforms such as Android? Regardless, it’s a win for pretty much everyone. Adobe wasted no time in responding with glee because developers can now develop for iOS with Flash Professional CS5. Note, that doesn’t mean that Flash will work in your web browser on your iOS devices now, it just means more sales for Adobe’s development platform. Ultimately, it’s a win for users. More developers will be able to develop for iOS devices now, and that means more apps for users of the iPhone, iPad, and iPod Touch.
In addition, Apple has announced they are publishing guidelines for how the app store review process works. This is designed to give developers a better idea of how the review process works and presumably a better shot at getting their apps approved.
NFC World is reporting that Apple has picked up NFC (Near Field Communication) expert Benjamin Vigier as their new mobile commerce product manager.
What’s that all about?
Near Field Communication is close range wireless technology that allows two devices to transfer data at close range (about 10cm), which basically means you tap them together to move information. Apple’s hiring of Vigier along with a fistful of NFC patent applications would indicate that Apple is looking to add this technology to a future iPhone, perhaps even the next iPhone. TechCrunch is reporting that Apple is already testing hardware from NFC hardware leader NXP.
What does that mean to me?
Short term, it should mean that you’ll be able to pay by tap and go with your phone at Apple partners through your iTunes account. Of course, we’d imagine that the Apple Store would be first in line. Go in, grab your new MacBook Pro, fire up the checkout application on your phone, tap your phone on a pad at the sales counter, and walk away. The technology could be used anywhere from coffee shops and newspaper stands to big box retail to about anything you can buy with a credit card. People could exchange business cards with a simple phone tap.
Longer term, imagine smart shopping carts that cross items off your list as you put them in the cart. How about avoiding the lines and tapping your cart to checkout? I would imagine it will take some convincing to get retailers to start ripping out their checkout counters, but that’s the kind of stuff that is possible with NFC.
Apple won’t be the first to bring NFC to a mobile phone. There are already a handful of phones that are equipped with the technology. But, Apple will bring a ease of use to the equation and some big backing. With 150 million iTunes accounts, the momentum should be there to get retailers on board. Of course, you can expect Android and the rest of the phone world to step it up as well.
Personally, I’m not excited about paying by phone. I don’t find paying by credit/debit card or cash to be an excruciating process. NFC should be faster, but by how much? If I have to pull up the app on my old 3G, it could actually be slower. However, this is the future and I do see some other interesting uses for the technology. If you embrace it, be sure to check out my post, Personal Insecurity and lock down your phone.
Thinking about entering the iPhone market or upgrading from an early version? Here is an interesting side by side by side by side comparo of the iPhone 2G, 3G, 3GS, and 4. While very unscientific, you can get the point pretty easily. There is no indication as to what version of the os each phone is running, but if you were considering spending the cash for the 4 or saving a few dollars (or avoiding that whole antenna thing) by getting the 3GS, this video will give you a decent real time comparison of the speed you’ll be giving up by saving the cash. You’ll need to decide which you want to give up, speed or cash.